Audio Lead (Unreal Engine 5 / Sports) Job at Refactor Games, Beverly Hills, CA

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  • Refactor Games
  • Beverly Hills, CA

Job Description

Refactor Games is a AAA sports video game studio . We are developing the next generation of professional football (soccer) video games using Unreal Engine 5 .

We’re looking for an Audio Lead to own all aspects of the game’s sound from gameplay SFX and dynamic crowds to broadcast-style commentary and cinematic moments. You’ll define the audio vision, guide implementation across platforms, and ensure the world of football feels alive and reactive in every match.

You’ll Work On:
  • Leading all aspects of game audio design and implementation across gameplay, UI, cinematics, and broadcast presentation.
  • Building immersive, responsive systems for player interactions, ball physics, environmental ambience, and crowd behavior.
  • Directing dynamic, multilingual commentary production in collaboration with writers, VO studios, and localization partners.
  • Establishing audio standards, pipelines, and best practices for UE5 implementation, optimization, and multi-platform delivery.
  • Partnering with gameplay, animation, and engineering teams to integrate real-time audio that enhances player feedback and emotion.
  • Overseeing outsource and in-house sound design, mixing, and mastering to deliver broadcast-quality audio.

Requirements:
  • 5+ years of experience in game audio design and implementation, including at least one shipped console or PC title.
  • Proven ability to design and deliver dynamic, reactive audio systems using Unreal Engine (UE4/UE5).
  • Deep understanding of sports broadcast audio: commentary flow, crowd reactions, stadium acoustics, and match atmosphere.
  • Experience collaborating cross-functionally with design, animation, and engineering to achieve cohesive audiovisual experiences.
  • Strong communication and organizational skills, able to lead both internal and external teams.
  • Experience profiling and optimizing physics in real-time environments
Bonus Points:
  • Experience on a shipped football (soccer) title or other major sports franchise.
  • Familiarity with middleware tools like Wwise or FMOD for adaptive audio.
  • Background in VO production and multi-language localization pipelines.
  • Passion for football, audio storytelling, and building next-gen sports immersion.

This is a hands-on audio leadership role : ideal for someone who can bridge Unreal Engine development workflows with scalable audio pipelines and practices .

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